That creepy atmosphere, and the sense of unease, and being futuristic. Shereif Fattouh: At the heart of it, I think atmosphere is probably a better way to put it. VG247: What do you feel is the core aspect of Dead Space? The thing that really defines it? The marketing seems really focussed on the horror recently. It's been great to have that support and it really allows us to do what we want to do. It's been one of the ways that we've been able to make such a great game, that we do have that freedom, and we have a lot of support from within the studio, within the company, within the Games label, and within EA. There's been no time, throughout the course of development, that we felt pressured to go in a different direction. It's definitely allowed us to have the creative freedom we want as a team. There's a lot of goodwill built up through the games that we've released, with Dead Space, Dead Space: Extraction, and now Dead Space 2. Shereif Fattouh: We have a lot of autonomy as a development team. VG247: Do you get much input into the game from outside the team? Obviously with huge publishers like EA, there are definite goals that need to be met. Everyone is definitely into it and feels like it is their game, their franchise. I think that kind of shows off in the game. And then our team has just grown from there.Įverybody really has a lot of ownership and feels a lot pride for the game, so I wouldn't say that it was one person's baby everyone really feels engaged with it. There was an initial group of 11 or 12 people that really kicked off the franchise, and then I came on a few months after that. Shereif Fattouh: There's been a core of people who have been on it since the original idea. How much is it your baby? Is there a core group of people that really owns Dead Space? VG247: You're a producer for the whole Dead Space series. Shereif Fattouh: At max, Dead Space 2 was about 150 people. VG247 Australian news editor Brenna Hillier caught up with producer Shereif Fattouh in Sydney today to quiz the developer on Isaac going vocal, the most difficult point in the single-player campaign and the need for "real space, real terror". With Dead Space 2 releasing next week, EA's taking Visceral's team on the promo road.
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